Garrett Johnson

Results 1078 comments of Garrett Johnson

@rennzie #230 has been merged now and I've created #236 to track the implementation of `EXT_mesh_features` if you'd like to contribute.

Visible in denser displays with this demo when the error target is set to something like 5: https://nasa-ammos.github.io/3DTilesRendererJS/example/bundle/mars.html Possibly this could be related to two tiles sharing an LRU Cache...

Tested this with two of the same tilesets to verify it worked and added setup instructions in 049848b.

It's important for the callback to know which renderer to call "dispose" on so tiles get cleaned up in the right place. A `this` field could be added so the...

> Depending on how I interact with the model, after calling dispose() and detaching from the scene, some resources appear to remain linked to ThreeJS. Can you elaborate with some...

It seems there may be an issue related to calling "dispose" before removing the tile set from the scene or while geometry is downloading. It's not immediately clear to me...

Great thanks! Let me know if you have any trouble or questions and I can point you in the right direction.

I just made a small fix for disposal in #272 but I don't think it's related to what you're seeing. The demos show the texture and geometry count in three.js...

CMPTLoader has been validated with sample Cesium Ion data (#158).