Garrett Johnson
Garrett Johnson
> I've noticed an issue when you have set stableTiles = false and either tiles.x or tiles.y is 1 (while the other isn't). It won't render a certain tile at...
Also not sure if you have any thoughts on these issues - maybe there's a quick fix? I noticed them in the main `index.html` demo. There's some flickering in the...
I'll have to dig into the flickering more but my intuition without looking deeper is the the velocity / depth texture don't have values for the background image which means...
> Well I I will re-work the algorithm and switch from detecting disocclusions through depth to detecting them through velocity since that seems to be more stable I noticed in...
It sounds like this would be similar to the three.js [ShadowMaterial](https://threejs.org/docs/?q=shadow#api/en/materials/ShadowMaterial), as well? Would require adding another material field - this can be automatically determined by material if `ShadowMaterial` is...
**TODO** - [x] Write viewer - [x] Set number of required samples - [x] Make PR - [ ] Document incorrect renders
https://github.com/google/model-viewer/pull/3496
Depends on if and when someone wants to work on it. I have no plans to put time into this at the moment. But feel free to open a PR...
Needs support for area lights, spot lights
Awesome, thank you! I'm less familiar with Babylonjs so I'm not sure what the best way to do this would be but it seems like it would be great to...