Garrett Johnson
Garrett Johnson
  

Do you think this is something that belongs in the path tracer repo? Or is it better implemented as a more general three.js post processing effect? See the [color LUT...
It seems that the centroids of the triangles being split all lie on the same plane on the longest axis resulting in no partition being made.
Hello! Can you describe your use case? Meshes are not typically included as children of other meshes / skinned meshes.
Perhaps it makes sense to ignore any meshes that are set to `visible = false`, then, to support a use case like this? What do you think?
Probably - I was just suggesting another alternative. I think we can add a `StaticGeometryGenerator.recursive` flag that toggles this behavior if you want to make a PR!
One bit of complexity here when assigning a BVH to the geometry is that the same geometry can be used for a Points _or_ a Mesh object leading to a...
The following functions must be changes to consider the stride of the element (1 for points, 2 for line segments, 3 for triangles): - `computeTriangleBounds` (could be optimized out completely...