Garrett Johnson

Results 1078 comments of Garrett Johnson

> Problem is now these routines are called in multiple places (e.g.: throttle, QueryManager, PriorityQueue, LRUCache), so I dont know what's the best approach to refer the revisited req/cancel AF...

Hi @manisandro! This sounds similar to what @xawill and @jsulli were interested in (see #1116 and #1062), though I'm not sure if there's been any more work done in that...

> the performance is heavily affected by the fact that the frustum cone is horizontal an hence all tiles in the view direction will be loaded. Generally this shouldn't be...

Thank you for the link to the tile set. It looks like this tile set is fairly flat and using the "ADD" refinement at the root of the hierarchy, which...

```js // create a dummy camera with the adjust near plane const dummyCamera = camera.clone(); dummyCamera.near = 1000; dummyCamera.updateProjectionMatrix(); tiles.setCamera( dummyCamera ); // ... // update the dummy camera position...

@manisandro I've taken a look at this projects behavior vs cesium and confirmed that Cesium is handling "ADD" refinement children differently and loading fewer of them (unless "loadSiblings" is set...

I've looked through the refinement section in the spec again and through the traversal logic in this project and as far as I can tell it's doing the correct thing...

> I'm looking to reduce the number of tiles rendered (which I suppose will initially also affect the number of tiles downloaded) In this case it would really be more...

Thanks @jokester - I thought this might be the case but if it were true that the peer dependencies were conflicting among themselves (these are the only dependencies in 3d-tiles-renderer)...

@jokester I may not be understanding - ```json { "name": "repro", "dependencies": { "3d-tiles-renderer": "^0.4.11", "react": "^19" } } ``` ☝ This case I understand because react is installed at...