Garrett Johnson

Results 1078 comments of Garrett Johnson

Alternatively, assuming this doesn't have any performance implications, the GPU functionality could currently just be limited to only work with BVHs that use a "0" offset. **Plan** - Add a...

Relating to #1237 - one issue is that unless the download priorities are very in sync with the lru cache unload priorities then all tiles will continue to download and...

cc @agargaro - awhile ago we discussed improving the performance of the "shapecast" function by allowing it to pass float32 "bounds array" rather than implicitly converting it a Box3 ahead...

Hi @afdmulder - without simple demo code it's hard to say what may exactly be going on but I recommend taking a look at the vr example which demonstrates a...

> My test repository and branch > https://github.com/afdmulder/3DCityTour/tree/feature/vr_rendering Unfortunately I can't review large scale projects or repos for problems like this - it's not sustainable with the amount of questions...

Hi @afdmulder - it would be best to provide a self-contained example that sets the terrain up and positions the camera in a position where this can be reproduced without...

> I have another webbrowser in my Quest 2 (Wolvic) and I did not have this particular problem. If this is the case then it seems likely it is a...

Meta seems to have made setting up debugging on the Quest 2 particularly difficult some time since I've last used it. I generally am not doing VR dev and unfortunately...

As an idea for how to improve the ergonomics of swapping between the window and xr session rAF functions, we can include a "setXRSession" function on the `TilesRendererBase` class to...

From the [MDN docs onXRSession.requestAnimationFrame](https://developer.mozilla.org/en-US/docs/Web/API/XRSession/requestAnimationFrame): > Note: Despite the obvious similarities between these methods and the global requestAnimationFrame() function provided by the Window interface, you must not treat these as...