sentry-unity
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Development of Sentry SDK for Unity
When exporting the project as APK+OBB the `ScriptableSentryOptions` we keep in `/Resources/Sentry` ends up in the OBB. That OBB might not be available just yet when the SDK tries to...
The current Unity SDK has a limitation causing crashes not being reported on builds using Mono scripting backend in MacOs and Android. This is a feature request to add this...
The Unity editor returns with `Unity finished successfully. Time taken: 00:00:08.697` but the step itself is stuck until timeout. Sample: https://github.com/getsentry/sentry-unity/actions/runs/9217983681/job/25367272391
### Environment How do you use Sentry? self-hosted Which version of the SDK? 1.8.0 How did you install the package? (Git-URL, Assetstore) Git-URL Which version of Unity? 2020.3.11f1 Is this...
### Environment How do you use Sentry? Sentry SaaS (sentry.io) or self-hosted/on-premise (which version?) Which version of the SDK? v2.0.4 How did you install the package? (Git-URL, Assetstore) Git-URL Which...
SDK Version: Sentry unity 2.0.2 Platform :macOS It seems like those of API are marked as private API : __NSCFConstantString __NSDate __NSCFNumber __NSArrayI __NSArrayM __NSCFArray NSCFArray __NSCFString
Let's validate we correctly capture crashes coming through [`Utils.ForceCrash`](https://docs.unity3d.com/2020.1/Documentation/ScriptReference/Diagnostics.Utils.ForceCrash.html) on all platforms. Let's even add a new scene just for those as users are more likely to try to crash...
## Problem Because the native SDKs on mobile get initialized even before the game even starts, the SDK is providing two `configure` hooks to programmatically configure the options, one for...
### Environment We are using: - Sentry cloud solution (sentry.io) - Sentry Unity SDK v1.8.0/v2.0.2 (reproduced on both) installed via (OpenUPM and io.sentry.unity scope) [https://openupm.com/packages/io.sentry.unity/]. - Unity 2021.3.15 The issue...