sentry-unity
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Development of Sentry SDK for Unity
### Environment How do you use Sentry? sentry.io Which version of the SDK? 0.17 -> latest How did you install the package? (Git-URL, Assetstore) git url Which version of Unity?...
### Environment How do you use Sentry? Sentry SaaS (sentry.io Which version of the SDK? 0.22.2 How did you install the package? Git-URL Which version of Unity? 2021.3.5f1 Is this...
From tests of 0.22.0 and `Unity 2020.3.37f1` with our dogfooding game: The feature [works on iOS](https://sentry.io/organizations/sentry/issues/3464200251/events/31fce9271d654d0d9acbeaff95db566e/?project=5905698) as expected. An issue on Android: Only displays C++ line numbers: https://sentry.io/organizations/sentry/issues/3464200251/events/d61109bbe5d14daf852ec50da4f98504/?project=5905698&query=is%3Aunresolved A similar...
Since we've got the quality controls back in.
### Environment **How do you use Sentry?** sentry.io **Which version of the SDK?** 0.20.1 **How did you install the package? (Git-URL, Assetstore)** UPM, git-url **Which version of Unity?** 2021.3.3f1 LTS...
We can use the wizard to extend and onboard users into typical opt-in features like: - Upload sources: To have Source Context (inlined code in stack frame) - Enable `suspect-commits`:...
Issue tracking the current IL2CPP line number support coverage: IL2CPP line number support is currently an experimental feature: `Tools -> Sentry -> Advanced -> IL2CPP Line Numbers`. - [x] Android...
We need a test that validates our IL2CPP line number support doesn't regress. This is particularly important when we bump Unity in CI. And it might be too slow or...
Currently when two log entries are captured sequentially within a second, the second is not tracked as crumb or event. This is suboptimal (as raised by users https://github.com/getsentry/sentry-unity/issues/294). The debouncer...
The SDK offers programmatic configuration when letting it self-initialize during runtime. This functionality does not yet extend to the options used to setup the native SDKs during build time. >...