sentry-unity icon indicating copy to clipboard operation
sentry-unity copied to clipboard

Development of Sentry SDK for Unity

Results 264 sentry-unity issues
Sort by recently updated
recently updated
newest added
trafficstars

When Attach Screenshot is enabled, Sentry will attach a screenshot to all events. At firs this is the wanted behavior. The problem comes from when an error happens on every...

Improvement

Currently, when opted-into, the SDK will auto-instrument awake calls. ### Issue 1 This can get quite noisy. See 109 `Awake` instances within [Trace View](https://sentry.sentry.io/performance/trace/81c6f4dd138d41e08ef93bf856ba4ac3/?eventId=7a5cde7577b6479f9868cf31bce78073&groupId=5987979673&pageEnd=2024-10-14T01:32:49.479&pageStart=2024-10-13T01:32:49.479&project=5905698&query=is:unresolved%20issue.priority:%5Bhigh,%20medium%5D&sort=date&source=issue_details&stream_index=3&timestamp=1728826369) and that is just with 2...

Product: Tracing
Improvement

### Environment How do you use Sentry? Sentry SaaS Which version of the SDK? 2.1.0 How did you install the package? Git-URL Which version of Unity? 6000.0.4f1 Is this happening...

Feature
UaaL

We keep running into issue when users update the SDK with the build cache not invalidating the build cache. This most often causes issues with the Android native SDK not...

Editor
Enhancement

Something odd with our release process. It seems we end up with 2 release branches each time. `release/version` and just `version`, e.g: https://github.com/getsentry/sentry-unity/actions?page=3 ![Image](https://github.com/user-attachments/assets/06a7955a-6a40-49fa-96f3-7c1f75753253)

Repository Maintenance

Using the sample in Sentry Defenses I was able to capture lots of examples (try/catch, log/ etc) and all those in the C# layer are connected via a trace: https://sentry.sentry.io/issues/5987941966/?project=5905698&query=is%3Aunresolved%20issue.priority%3A%5Bhigh%2C%20medium%5D&referrer=issue-stream&sort=date&statsPeriod=1h&stream_index=1...

Native
Enhancement

Building a game with the following main gradle template ``` apply plugin: 'com.android.library' **APPLY_PLUGINS** dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) **DEPS**} android { ndkPath "**NDKPATH**" compileSdkVersion **APIVERSION** buildToolsVersion '**BUILDTOOLS**'...

Bug
Editor
Platform: Android

We've received multiple reports via [Discord](https://discord.com/channels/621778831602221064/1211958154984820776/1293637940811137056) and [here](https://github.com/getsentry/sentry-unity/issues/1273) about disruptive false positives. - [What's a Watchdog Termination](https://docs.sentry.io/platforms/apple/configuration/watchdog-terminations/)

Platform: iOS
Improvement

They are not running. They are timing out instead with ``` Error: Timeout waiting for emulator to boot. ```

Repository Maintenance
Testing
Platform: Android