sentry-unity
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Validate ForceCrash capturing
Let's validate we correctly capture crashes coming through Utils.ForceCrash on all platforms.
Let's even add a new scene just for those as users are more likely to try to crash the app through the helper function than to write their own C plugin.
The ForcedCrashCategory includes
AccessViolation
FatalError
Abort <- This one might be tricky since Unity itself is doing some Unity shenanigans there and not forwarding the crash
PureVirtualFunction
- [ ] Android
- [ ] iOS
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] WebGL