Jan Kaniewski

Results 268 comments of Jan Kaniewski

Try to use python-socketio version 4.x as the socket.io plugin currently doesnt support socket.io version 3 yet (which I believe newer python-socketio use).

Any help is appreciated. The idea is to make a video or two just walking through some examples to show how to use tensorflow-ue4 e.g. basic adding, how to use...

By building do you mean packaging? what version of plugin and ue4?

I haven't tested packaging properly yet, it looks like the load order in a packaged game is different than in editor mode. Adding this bug to the list to look...

Copied answer from #34 The most thorough coverage of packaging can be found at this issue: 20tab/UnrealEnginePython#163 If you can get the UnrealEnginePython plugin to package, the rest should package...

Ok got something to package after fixing minor compilation bugs for development mode. Currently requires to manually copy contents of ```{Project Root}/Plugins/UnrealEnginePython/Binaries/Win64```, ```{Project Root}/Plugins/UnrealEnginePython/Content/Scripts```, ```{Project Root}/Plugins/tensorflow-ue4/Content/Scripts```. and ```{Project Root}/Content/Scripts``` to...

Support added in https://github.com/getnamo/tensorflow-ue4/releases/tag/0.9.3, see https://github.com/getnamo/tensorflow-ue4#packaging for instructions. Let me know if any errors not mentioned crop up.

Updated release https://github.com/getnamo/tensorflow-ue4/releases/tag/0.10.0 it now won't generate the pathname too long error during build as it won't copy ```site-packages``` during packaging. You'll need to run the packaged build once or...

Thanks for the feedback! Agree on the black screen on startup problem, I opened a new issue https://github.com/getnamo/tensorflow-ue4/issues/38 for a suggested enhancement to fix this. May take some time before...

Great spot, care to make a pull request with that addition?