Jan Kaniewski
Jan Kaniewski
Likely https://github.com/getnamo/tcp-ue4/blob/master/Source/TCPWrapper/Private/TCPServerComponent.cpp#L86 Client->Socket is nullptr/invalid when queried. This needs a barrier check probably.
This is a fork of https://github.com/ncsoft/Unreal.js-core that keeps opinionated changes according to personal preferences. I do keep the fork up to date to the latest engine, but it may not...
Sorry for a late reply, this issue somehow flew under my radar completely. Let me talk about my motivations for the fork first so you can figure out what would...
NB: If I recalled correctly armv7a worked but arm64 didn't. May need to look into new arm64 build with minimal changes.
maybe https://github.com/chickensouple/tensorflow_cpp_wrapper for c++ layer?
examples: https://github.com/Neargye/hello_tf_c_api/blob/master/src/create_tensor.cpp
consider https://github.com/serizba/cppflow wrapper for c_api, seems reasonable
Currently blocked on https://github.com/getnamo/machine-learning-remote-ue4/issues/1 api freeze
It does, see https://github.com/getnamo/TCP-Unreal#how-to-use---basics for example gists of nodejs TCP server and clients that connect to their reciprocate tcp components in unreal. Although if you're using the web I'd go...
Your best bet is to ask the question on gradientspace's main repo (https://github.com/gradientspace/UnrealRuntimeToolsFrameworkDemo), he's the author of the plugin, this is just a minor fork for submodule format and a...