Jan Kaniewski
Jan Kaniewski
Yep clFinish should be a blocking call for whichever thread calls it, but I'm still talking about the blueprint side of things which the user of opencl plugin will interact...
Yep, you can look at something like https://github.com/getnamo/socketio-client-ue4/blob/master/Source/CoreUtility/Private/CoreUtilityBPLibrary.cpp#L92 to see how I've done some threading work back and forth between a background thread and game thread for minimal blocking. While...
You probably want to expose https://github.com/chromiumembedded/cef/blob/fa5268fa2d87701acb39947bd80970de10ddbddd/include/cef_browser.h#L787 and related methods, adding them into e.g. https://github.com/getnamo/BLUI/blob/master/Source/Blu/Private/RenderHandler.cpp
Your BluEye may not be initialized when you call the function. I found I needed to delay the update call by a bit after begin play for the result to...
To support android with BLUI we need a CEF/chromium build for it. Looking at http://opensource.spotify.com/cefbuilds/index.html it appears we only have Windows, Mac, and Linux supported atm. Here's also an old...
Oo great stuff! Once you have a pre-build, share a link with it zipped up in this issue so it can be referenced for dev. That said we may have...
I don't think linux arm is the same as android arm. We'll likely need android arm builds
This depends on cef chromium having android support, here's one location that is tracked: https://bitbucket.org/chromiumembedded/cef/issues/1991/add-android-support Another possible option: https://chromium.googlesource.com/chromium/src/+/master/docs/android_build_instructions.md
Try calling *Resize Browser* on BluEye https://github.com/getnamo/BLUI/blob/master/Source/Blu/Public/BluEye.h#L204
https://stackoverflow.com/questions/50052502/autoplay-an-embeded-youtube-livestream