rgbds
                                
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                        Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
This idea has come up many times before: - @pinobatch implemented [rectallocate.py](https://github.com/pinobatch/numism/blob/main/hike-gb/tools/rectallocate.py) to allocate arrays into a "shelf", and has previously cited "[Efficient Algorithms for 2-D Rectangle packing](https://cgi.csc.liv.ac.uk/~epa/)" ([Discord](https://discord.com/channels/303217943234215948/790920525253836912/881882186117177354)). -...
When `--colors` are not specified, RGBGFX has a complex [heuristic](https://rgbds.gbdev.io/docs/master/rgbgfx.1#PALETTE_GENERATION) for sorting its palettes, which depends on the invisible PNG encoding. (A grayscale image will be converted differently if it...
RGBDS version numbers take the form `major.minor.patch`. The major version has always been 0, and we haven't been strict about what counts as a "major" versus a "patch" release, because...
1. Run `./contrib/coverage.bash` and look at the coverage report it generates. 2. Write test cases for any lines of code that were not executed. - Some lines are okay to...