rgbds icon indicating copy to clipboard operation
rgbds copied to clipboard

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

Results 154 rgbds issues
Sort by recently updated
recently updated
newest added

Primarily, avoids reserving the max size for ROM sections' data. Also performs bulk reads. Fixes #1483

rgbasm
rgblink
optimization

There's a fundamental issue with this approach that makes me not want to use it: it loses the order in which charmaps were defined, instead outputting them in the ASCII/UTF-8...

rgbasm
refactoring
optimization

Fixes #1483

rgbasm
optimization

Thanks to ISSOtm for first using cygpath in the rgbasm tests (#1472).

tests
rgblink

- The `#` component is renamed from "prefix" to "exact" - The `#` component for type `s` now escapes the string characters - Example: `"%#s"` given `"\"\t\\"` formats as `"\\"\\t\\\\"`...

enhancement
rgbasm

Fixes #1485 In particular, a lot of the less clear interactions with other flags (e.g. the lack of `-u`, how should deduplication be performed, if at all?) have been made...

enhancement
rgbgfx

This could be a `-i/--input-tileset` flag for RGBGFX. Previously discussed in https://github.com/gbdev/rgbds/issues/575#issuecomment-1991456862.

enhancement
rgbgfx

This could be a `-B/--background` flag for RGBGFX. If given `-B #fff`, it should match the `--remove-whitespace` behavior of pret's gfx.c postprocessor.

enhancement
rgbgfx

Implements `INCLUDE_ONCE`, as suggested in #1478. This behaves like regular `include` the first time a file is included, except the name of the file is added to a list. The...

enhancement
rgbasm

Include guards are a common problem in languages with include files. In some C/C++ compilers, the problem is remedied by supporting the `#pragma once` precompiler directive. I would like to...

enhancement
rgbasm