rgbds
                                
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                        Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Closes #1294
This would make it more intuitive to specify the 0/1/2/3 slot placement of fewer than 4 colors, e.g.: ``` $ rgbgfx -c '#none,#f00,#none,#00f` -o silhouette.2bpp silhouette.png ``` (We need the...
Run `contrib/coverage.bash` to see exactly what still needs testing. - [ ] Reverse mode - [ ] 1-bit depth - [ ] GBC color curve - [ ] Reading palette...
- [x] Reformat to Markdown for easier modification? - [ ] How to run the test suite Is there more that's missing?
RGBGFX currently depends on zlib and libpng. These dependencies have proven to cause inconvenience, especially when building for Windows. When zlib or libpng maintainers issue certain kinds of update, they...
Now that we have (https://github.com/gbdev/rgbds/commit/7a39e9e569783962d54265809d8ec654b91c318b) a working Dockerimage to build and run rgbds, a GitHub action should upload and tag a new image every time a version is tagged. See...
The Windows builds give a lot of "`unknown conversion type character ‘z’ in format`" warnings for `%zu` for `size_t`, and some about `‘j’` for `%j` for `intmax_t`. We could define...
This seems potentially related to: https://github.com/gbdev/rgbds/issues/1091 This will fix the problem, but I think there may be a better way, and someone more familiar with the codebase may have a...
`make install` could name its executables as `rgbasm0.6.0`, `rgblink0.6.0`, etc, and symlink `rgbasm`, `rgblink`, etc to the latest version. This would let older projects continue to use old rgbds without...
We used to use checkpatch.pl, but it's for C, not C++, and doesn't follow the style conventions we want. `clang-tidy src/**/*.cpp -- -Iinclude -extra-arg=-std=c++20` gives lots of false positives (I...