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Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

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The current way of doing regression tests is quite crude, it has to be improved. Also, there are not enough tests, there are many things of the toolchain that aren't...

enhancement
tests
good first issue
hacktoberfest

Since those are defined in several locations, it might be better to report all these locations when reporting e.g. a section name conflict, instead of just one and then having...

enhancement
rgbasm
rgblink

Hi all, It's no secret that I haven't been as responsive as a maintainer should be. Maintaining this project hasn't been a priority for me for some time and I...

meta

``` 20:51 anjbe_: is "smart linking" something you can do? smart linking means: only include things that are actually referenced 20:51 this mostly helps with libraries 20:51 as not all...

enhancement
rgblink

gcc uses capital `-I` as the short flag for `-include` to list alternative `#include` paths. Currently rgbasm uses lowercase `-i` for `--include`. We don't need to deprecate `-i`, but should...

enhancement
rgbasm

A prologue, in this context, is code implicitly appended to the beginning of every file. This can be done for a number of reasons: to include some necessary macros that...

enhancement
rgbasm

As mentioned in #1003. ``` FOR x, $8000_0000, $6000_0000, $4000_0000 PRINTLN x ENDR PRINTLN x ``` This prints `$80000000` and then `$C0000000`. ``` FOR x, $80000000, $70000000, $44000000 PRINTLN x...

bug
docs
rgbasm

(Opened since https://github.com/gbdev/rgbds/pull/1014 was accidentally deleted) the -S flag works great for a single byte, but for any roms over 2MiB it should also consider the upper byte when scrambling

enhancement
rgblink

- [ ] `struct FileStackReptNode` - [ ] `struct FileStackNamedNode` - [x] `struct Charmap` - [x] `struct MacroArgs` This is one step to restoring `-pedantic` builds. (The other step is...

rgbasm
refactoring