Andre Weissflog
Andre Weissflog
Yeah, the main reason why I think this is even noteworthy is that I was a bit surprised that the current Dawn implementation seems to have more than one frame...
Hey, quick update on the current state: - We switched sokol-zig over to be 'package manager only' now and also updated everything for the latest zig-0.12.0 build system changes. -...
Yep indeed. I have converted all my Zig projects to using build.zig.zon and have no complaints :) The build system also lets me fix weird edge cases like injecting a...
See my comment in the chips PR: https://github.com/floooh/chips/pull/92#issuecomment-2046749075 I would recommend moving the emulator into your own project.
It's not a "usage" per-se, but I have a couple samples of how to integrate ozz-animation with the sokol cross-platform headers for rendering, maybe useful to some peeps. WASM/WebGL2 versions:...
> I think designated initializers are already rejected as a feature. What I mean with "designated initialization" is basically what's already in Zig (```{ .x=1, .y=2, .z=3 }``` syntax) ,...
> Does the compile time init of the array meet the needs of your specific use case? It's too verbose for what I have in mind :) Right now I'm...
I've been running into another real-world situation where this feature would be really handy: building nested structs out of small return-value items, where using slices runs into dangling pointer problems,...
Another situation from my current code cleanup where I would *really* like to get rid of the `:init` blocks (also note the array indexing via code-generated constants (`shd.ATTR_quad_position` and `shd.ATTR_quad_color0`):...
If we treat it as a debugging feature until a proper solution arrives, we can just go ahead and implement something that doesn't need to be perfect or supported all...