Andre Weissflog
Andre Weissflog
Ok, I'm working myself through the cube sample. There's quite a few issues: The sg.Range helper seems to be broken, it returns a .size of 8 (the size of a...
Ok, the last remaining problem is about the math library, somehow the `mvp` matrix in the cube.d sample comes out wrong. When replacing the matrix computation with static values copied...
Note: I'm going to put a 'scope' in front of all pointer and ref params in my merge-thread, that way the init() function in the samples doesn't need a `@trusted`,...
This is my local 'merge-branch' btw: https://github.com/floooh/sokol/tree/kassane-dlang_bindgen
Just a heads up that I've seen the PR, but it'll be a little while until I get around looking into it :)
Ooops sorry about that. The idea is definitely that it should build out of the box, but I haven't worked in this repo for a long time, may be some...
Hmm yes I can reproduce, might be caused by new clang versions. Unfortunately simply updating the bgfx and bx submodule introduced other problems (with the fips cmake wrapper scripts, could...
@SirTrashyton ...I'm only seeing the original error outlined above when trying to compile (which is somehow related to SIMD intrinsics). Your problem looks more basic, like fips itself isn't working....
Hmm yeah, there's no protection against circular dependings unfortunately, so it basically got stuck in a recursive loop.
Damn you are picky 😆 I think I use the same trick as the original game, because I haven't found separate 'eyes' in the sprite ROM. But it might be...