Results 812 comments of Andre Weissflog

Unfortunately I can't provide a simple solution. sokol_imgui.h is currently only "officially" supported by the Zig and D bindings, mainly because the cimgui dependency doesn't make it as trivial to...

Thanks a lot, awesome! Updating to `@vscode/[email protected]` and changing the imports to '@vscode/wasm-wasi/v1' worked flawlessly for me.

The idea is implemented here in Zig, with a backport to the C version planned: https://github.com/floooh/chipz

Implemented in the C version too now.

Hmm yeah, I can see that too in the memory heatmap in my ZX emulator, the 'green' are write accesses to addresses 0..4 (so the first 5 bytes) The write...

Very cool, thanks for the investigations @c1570, I don't know yet when I'll get around to work on the C64 emulation again, but when I do I'll try to implement...

Related: https://github.com/floooh/sokol/issues/1074

Hmm... let's see... The second point is easy, sokol-gfx will render to the GL framebuffer that's injected via the `sg_swapchain` struct in the `sg_begin_pass()` function, e.g. that would simply need...

Woah, very cool! Are you planning to integrate this with the automatic binding generation scripts in the sokol repo (https://github.com/floooh/sokol/tree/master/bindgen) - this would automatically update the files here (https://github.com/dlannan/sokol-luajit/tree/main/ffi/sokol) and...