Andre Weissflog
Andre Weissflog
PS: maybe the color code for the eyes is wrong here (?) https://github.com/floooh/pacman.c/blob/cc56af95a551baf495fea03a9e7064d3b53fd967/pacman.c#L236 ...but I'd need to dig into the code base again to understand how the color decoding worked...
It's most like a bug related to path handling, there are some annoying differences between UNIX-like systems and Windows, and also between desktop and web which need special case handling....
...it works on macOS at least: ...will check on Windows next. ...hmm it also works on Windows.  Can you provide more info which would help me to reproduce the...
Ah ok, getting closer. I can at least reproduce the "breakpoints on address 0 are not working" on the CPC emulator, but not on the KC85/4 emulator (I *did* test...
Hmm, no it's not as simple as that... this works for instance on the CPC emulator: ...however, after running the programm the emulator gets into an invalid state, because the...
...hm not reproducible on my Windows machine. Maybe some problem that the MS WASI extension didn't install properly? It might make sense to add more error checking and output to...
This is a bit tricky, because the Memory Editor window is a 3rd-party library (from here: https://github.com/ocornut/imgui_club). Maybe I could make a simple addition to allow text input like on...
First, in the original sokol repo, go to `sokol/bindgen/` and clone all the currently existing bindings (not just the zig bindings): ``` git clone https://github.com/floooh/sokol-zig git clone https://github.com/floooh/sokol-nim git clone...
For the name collisions you can define mappings to a different name here (for instance I was running into the same problem with `sgl_error()` which mapped to Zig's reserved error...
> Would also need to add the sokol_fetch.h and corresponding sokol_fetch.c files to this repo. The sokol_fetch.h file should be copied automatically during gen_all.py, only a manual sokol_fetch.c file should...