flamewing

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Note that VAdaPEGA mentioned "index 0 of the palette", not pixel 0. I would assume that he is importing a palleted image using the same palette that is used in-game.

Manually decompressing the art file seems to have worked.

Recursively adding items can be doable, but it may get in the way of inventory management. Regarding the capacity, each container in the original games has a fixed internal volume...

The split streams for descriptor/dictionary from issue #8 is important here.

Re: Chameleon: It should be easy to adapt the framework for this case. I could add a pair of classes that are selected in the format adaptor ("using stream_kind =...

One more advantage of splitting the descriptor and data streams which I did not realize before: because there is an explicit end-of-stream code in the format, the compressor can treat...

Another way to increase speed without a format change is @vladikcomper's RLE mode from ComperX (pull #21): if the displament is -1, cache the value into a register (say, `d0`)...

Blocked by #25 Also, I think I will make this into a new format and call it KosX. I will also be appropriating some ideas from ComperX, namely the recognition...