flame
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A Flutter based game engine.
# Problem to solve I'm currently working on a mobile game, where there are an isometric staggered Tiled map (loaded with a **_TiledComponent_**) and one sprite character. This character follows...
# Problem to solve There is no way to globally customize the default paints used though out the engine. I can't for example, change the default white color paint used...
Right now if you play multiple sounds simultaneously the audio volume will increase until the signal clips I understand this is probably upstream in `audioplayers`, but I wanted to track...
This thread is about the glow "effect" and the best strategy for applying it. This follows our discussion from PR #2129, moved here for better visibility (as that PR is...
# Problem to solve Currently we have the ability to render a rich text, where the text is represented as a tree of `Node`s. However, that's not very convenient from...
# What could be improved Both `SpriteFont` (#1992) and `FlameTextStyle` (#1915) are new Flame features; it would be nice if they worked with each other. In particular, it should be...
The `BareFlameGame` class would be like the `FlameGame` (i.e. based on a component tree), but without the built-in camera (hence, "bare"). Thus, its structure would be something like this: ```dart...
### What happened? When I arrange sprites in a grid and see background pixel appearing due to anti aliasing I tried the following without any improvement ```` sprite.paint.isAntiAlias = false;...
# Description This change is mainly to make it easier for specifying loading screen along when routing between component using the ``RouterComponent``. Currently the change is only made on ``Route``,...
### Problem to solve The camera's movement is too jerky when it follows the player. ### Proposal It would be great to have a smooth camera movement option with adjustable...