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A Flutter based game engine.
# What could be improved Ideally, we cah check `allowSiblingCollision` at broadphase, before creating unnecesary `CollisionProspect` for siblings pairs. And skip several iterations over "potentials" list later. # Why should...
# What could be improved Currently `onComponentTypeCheck` runs per-component and allows to decide if one component could ever to collide with another. The result is also saved per-component, so iw...
Hello, I would like to ask you a question about tiled map pixel rendering. In the game I developed with Flame, when I open the map I developed with Tiled...
# What could be improved Currently the `ParallaxComponent` is using the size from the old camera, we should be using the size of the viewport in the `ParallaxComponent` or parent...
# What could be improved Currently the `ComponentViewportMargin` is using the size from the old camera, we should be using the size of the viewport in the `CameraComponent` or parent...
# What could be improved Currently the `ScreenHitbox` is using the size from the old camera, we should be using the size of the viewport in the `CameraComponent` instead. #...
I am currently trying to create a draggable IsometricTileComponent. So that a player will be able to drag and re position the board around the viewport. I tried to copy...
# What could be improved For Flame_Forge2D there could exist a mixin that helps users to actually see the `Ray2` in the screen. # Why should this be improved This...
There are unfortunately multiple open issues in the Flutter SDK due to Golden tests failing with tiny differences due to running on different architectures and OS's: * https://github.com/flutter/flutter/issues/111739 * https://github.com/flutter/flutter/issues/108399...
flame_tiled:TiledComponent does not render correctly or am I missing something? I have a vanilla simple map (tilesize 128x128) with two tile-layers, ground and objects. The tiles arent rendered at the...