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Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶

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### Description We should have a log console built into the game. It should also provide an interactive lua console. ### Alternatives & Prior Art _No response_

topic:debugging

### Description We should have a world-inspector debug menu that lets you view all of the entities, components, and resources in each of the game sessions. This will allow you...

topic:debugging

### Description To aid in testing and reporting/analyzing bugs, it'd be great to be able to record replays. Some bugs can be hard to reproduce and analyze, but this could...

topic:debugging

### Description Currently we are getting some annoying log messages in the Jumpy console that take up a lot of space and make it harder to find/notice important log messages...

help wanted
good first issue
scope:small

### Description I would like to explore interpolating positions of entities for rendering to smooth out the snap we see after a large net correction (or would see on fast...

### Description While profiling in a networked match in dev-optimized profile, client often rewinds / resims during correction after receiving another players input when predicted ahead. A rewind/resim that advances...

### Description It seems that when running two clients in an online game on same machine, latency is much higher than expected. Both clients are simulating near the max prediction...

### Description Emote regions have a set width / height they are allowed to be, but it is always in some form of a rectangle. This is pretty useful for...

Right now emotes ( i.e. surprise facial reactions ) only trigger in an emote region, which currently only exists around lit grenades. We should expand that to also include damage...

scope:small

help wanted
good first issue
topic:item