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Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶

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### Description Might be a good idea to spread out spawn points, as AI will quite aggressively start swinging out of the gate. Not much breathing room for players here....

topic:levels

### Description If I boot up jumpy and press dpad down on dual sense (ps5) controller, I crash with: ``` 2024-04-22T07:31:39.642560Z INFO bevy_input::gamepad: Gamepad { id: 0 } Connected thread...

kind:bug

### Description In full screen, I cannot tab out of game. ### To Reproduce 1. Run Game 2. Make sure settings are for fullscreen mode 3. Press keybind to switch...

kind:bug

### Description Would be good to have some audio feedback on player dying. ### Alternatives & Prior Art _No response_

### Description Some feedback we received from a play tester: > - The default keybindings seem very weird. Why is my right hand not doing anything? > - I'd like...

### Description Right now we have a "Shoot" control that uses weapon, and a "Grab / Drop" which picks up or drops a weapon. Some feedback from playtest: > It's...

### Description Controls cannot be bound to mouse buttons. Would be good to support this. ### To Reproduce _No response_ ### Expected Behavior _No response_ ### Additional Context _No response_...

kind:bug

### Description The "EDIT" button in pause menu is confusing, as it does not communicate it is for map editor, and map editor is unimplemented so it just unpauses. ###...

kind:bug

### Description From playtest feedback: > The game assumes a QWERTY keyboard by default, which I don't have. I'd like to not have to change literally all keybindings before being...

kind:bug

### Description In windowed mode, there is nothing preventing player from minimizing to unplayable size. Additionally, aspect ratio is not preserved. This can allow player to play game with edges...

kind:bug