jumpy
jumpy copied to clipboard
Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶
### Description I've repro'd this 2 or 3 times, sometimes when screen goes black during map transition, it gets stuck for all clients. Not easy to repro when I want...
matching PR to https://github.com/fishfolk/bones/pull/407
### Description Right now if a client disconnects on player select, there is no indication / they do not leave on other clients. In map select if player leaves and...
### Description  I have been seeing some thin black lines to the left of the rope netting. Might be related to texture sampling settings, or maybe with atlas? EDIT:...
### Description when setting up a new LAN server, game panics soon something with `mDNS` ### To Reproduce _No response_ ### Expected Behavior _No response_ ### Additional Context _No response_...
### Description when I open [web demo](https://fishfolk.github.io/jumpy/player/latest/), it first shows some loading animation, then nothing. ### To Reproduce _No response_ ### Expected Behavior _No response_ ### Additional Context I use...
### Description On discord, @Illinore reported a crash on windows. There are so little logs, and no panic, either app is exiting cleanly or crashing hard / early. One thing...
Update plugins for builder pattern, from changes in bones: https://github.com/fishfolk/bones/pull/489
### Description Currently there is no online multiplayer in web build, I suspect it's because of ggrs don't support it. there is however a project to run ggrs compatible socket...
Add type annotations to make `create_with` calls compatible with PR: https://github.com/fishfolk/bones/pull/499#pullrequestreview-2943802958