jumpy
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Keybinds assumes QWERTY by default / does not behave well with other keyboards
Description
From playtest feedback:
The game assumes a QWERTY keyboard by default, which I don't have. I'd like to not have to change literally all keybindings before being able to play. I suggesting using ScanCodes instead of KeyCodes.
Should look into what solutions might exist here, sounds like we may want to initialize default settings with ScanCodes instead of KeyCodes so the position on keyboard is not specific to type of keyboard.
To Reproduce
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Expected Behavior
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Additional Context
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