firebase-unity-sdk
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The Firebase SDK for Unity
### Description *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 13381 >>> com.xh.vaultrush
### Description Hey, I’m currently working more actively on getting App Check running properly in my live project. I’ve added several detailed log outputs around my initialization process to better...
### Description For the past 4 months our project has been plagued by constant Unity editor crashes. After opening the project, the first play mode launch works fine, but the...
### Description This started on my main project so I switched to the most basic project/code to perform a login but I'm still getting an error when trying to authenticate....
Adds new `FinishReason` values to handle image-specific cases. Introduces `ImageConfig` to allow specifying image generation parameters like aspect ratio, and integrates it into the `GenerationConfig` struct.
Bumps [tj-actions/branch-names](https://github.com/tj-actions/branch-names) from 7.0.7 to 9.0.0. Release notes Sourced from tj-actions/branch-names's releases. v9.0.0 What's Changed Upgraded to v8.2.1 by @github-actions[bot] in tj-actions/branch-names#417 chore: update action.yml by @jackton1 in tj-actions/branch-names#418 Updated...
### Description > Provide details of the change, and generalize the change in the PR title above. [replace this line]: # (Describe your changes in detail.) *** ### Testing >...
### Description With the **Enforcement Mode** set to **Require Enforcement**, passwords that don't meet the password requirements result in a generic [AuthError.Failure](https://firebase.google.com/docs/reference/unity/namespace/firebase/auth#namespace_firebase_1_1_auth_1aef1e65c370d8edb018dc417ae73ec11cae139a585510a502bbf1841cf589f5086). Ideally I'd expect this to result in an...
### Description I am using Firebase SDKs with Unity 6. Just upgraded Firebase from 12.2.0 to 10.0, but it caused crashes on the screen where Firebase was being initialized, so...
### Description We tried to enforce AppCheck for Authentication, but it broke the login flow in Unity Editor (none of the login methods work, we tried email and google login)...