firebase-unity-sdk
firebase-unity-sdk copied to clipboard
The Firebase SDK for Unity
### [REQUIRED] Please fill in the following fields: * Unity editor version: 2020.3.45f * Firebase Unity SDK version: 11.2 * Source you installed the SDK: upm * Problematic Firebase Component:...
Unity editor version: Unity 2019.4.40 Firebase Unity SDK version: Firebase_unity_sdk 10.7.0 Problematic Firebase Component: Auth Other Firebase Components in use: None(only auth) Additional SDKs you are using:None(only auth) Platform you...
### Description > Add tenant id to firebase::auth::Auth to send it as a parameter on every request This change requires support tenantId variable on firebase-cpp-sdk, here is a PR for...
### Feature proposal * Firebase Component: Analytics Right now if you want to send an event at some point in your game, you have to instantiate the `Parameter` class once...
### Feature proposal I am using the Unity project as a library that is part of my app which has imported the `FirebaseCrashlytics` and added the crashlytics run script. Therefore,...
### Feature proposal Currently `FirebaseAuth.SignInWithCredentialAsync` creates new user if there is no user linked with that credential. This behavior overwrites the currently logged-in user with the new user, but if...
Hello Firebase! Our team has been using Firebase with Unity for over 2 years now to enhance our mobile games, and we've built great infrastructure around it. Unfortunately, that also...
### Feature proposal * Firebase Component: _____ (Auth, Core, Database, Firestore, Messaging, Storage, etc) Describe your use case and/or feature request here. Most of the async methods do not support...
### [REQUIRED] Please fill in the following fields: * Unity editor version: 2021.3.16f1 LTS * Firebase Unity SDK version: 10.0.1 * Source you installed the SDK: .unitypackage (.unitypackage or Unity...
### Description > Provide details of the change, and generalize the change in the PR title above. [replace this line]: # (Describe your changes in detail.) *** ### Testing >...