K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
The origin pivot code was found to break animations. Reverting. Users of this such as unidot will have broken workflows.
Co-Authored-By: DmLvkvch
Update the readme.
The godot engine team requests that there should be a release tag. Also agreed that we should use platform names.
The readme for mononoke mentions you currently use sqlite. mvsqlite is a distributed externally consistent rdms based on sqlite and FoundationDB. It would be cool to see if these two...
We had a lot of trouble getting assimp to work with FBX. https://sketchfab.com/3d-models/sensei-4-cc86a15388ab403baff5c7a4b4d3eefc this was one of the tricky test models. I can spend some time throwing my 3d asset...
**Your Godot version:** https://github.com/godotengine/godot/commit/0c23a2cfe3ad897e1e49008629c135764b2c155c **Issue description:** Godot uses JPL style quaternions instead of Hamilton. We should add a note somewhere so people don't get frustrated why their math doesn't work....
https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI/blob/main/docs/README.en.md Update the English readme? 1. What does https://github.com/RVC-Project/Retrieval-based-Voice-Conversion-WebUI do? 2. How can I use an existing model? 3. How can I train a new model? 4. How long does...
See document for details https://github.com/godotengine/godot-docs/issues/6271 The math for conversion from JPL or Hamilton is take x,y,z,w where x,y,z is the axis and multiply the axis by -1. W is the...
Thoughts? Comments?