K. S. Ernest (iFire) Lee

Results 1548 comments of K. S. Ernest (iFire) Lee

Does this assume mono mic? I have a multichannel mic. Does this break our attempts to do automatic libsamplerate conversion? Added to the last question. Does make it make a...

> This is the minimal API for now. We can add those other functions (eg can_get_buffer(frames: int)) at a later date. So the current behavior is pause the entire game...

You need to implement the [AudioEffectCapture](https://docs.godotengine.org/en/stable/classes/class_audioeffectcapture.html#class-audioeffectcapture-method-get-buffer) internal workflow then

Let's get together in a voice call at some point in discord or somewhere else.

@lyuma argued a long time ago that 1x1 dxt are allowed via a smearing algorithm but I don’t have the log anymore

https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_animation_pointer is a ratified official extension so as soon as the Godot Engine portion is done, we can merge. Some of the other extensions are still in draft stage.

I am not that familiar but it seems related to hardware device id. Theres a method to fetch that maybe this will fit there too

The previous discussion rejected adding a boolean to invert roughness maps to the material system. I don't currently have the reference links to it. The reasoning is it adds an...

If anyone was looking for this feature https://github.com/godotengine/godot/pull/99676 allows you to invert any channel.