K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Let me know if you have any questions after reading this. https://docs.godotengine.org/en/stable/contributing/workflow/pr_workflow.html
I'll put a bookmark that someone from the animation team needs to look at this.
The physics interpolation has a way to avoid normalize you might want to investigate
I'm trying it with godot engine and ecto - elixir, but I am not sure if anyone else is using this. * https://github.com/V-Sekai/mvsqlite * https://github.com/V-Sekai/elixir-mvsqlite * https://github.com/V-Sekai/godot-mvsqlite * https://github.com/V-Sekai/uro/tree/sqlite-04
Let me write something as I can.
Deploying a sqlite foundationdb cluster feels easier than cockroachdb. However, I am still not using in production yet.
Will investigate again due to https://sqlite.org/hctree/doc/hctree/doc/hctree/index.html being published.
I wouldn't use this in production until the database writing issue I mentioned is resolved. The other issue is there is no support network for mvsqlite, which means fixing in...
Still need to test the failure projects, but a trip is soon so not sure if I can promise.
Can confirm broken on `v4.3.stable.steam [77dcf97d8]` and fixed here. 