K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
Remember headless mode has no prompts and needs to work with integration and deployment
I'm having a hard time understanding the extension. Can you link or write a proposal in https://github.com/godotengine/godot-proposals? Something like: I have a game workflow that uses blender I want the...
@huwpascoe Many people think this is a good enhancement. Would you happen to have time to rebase it?
I am trending towards promoting it to import options
In Godot Engine engine's build we use these dependencies. - manifold - quickhull - libcudacxx - thrust - glm The only reasonable dependency we can remove is [`thrust`, `libcudacxx`]. `quickhull`...
In thrust: All mentions of `#include ` need to be converted to `#include ` You're right! Maybe I'm missing a flag or I'm using the wrong thrust. Edited: https://github.com/NVIDIA/libcudacxx/blob/55dd2c99346baa3a14949a0f7e9c41865e434eda/include/cuda/std/type_traits
I switched to the newest cccl (thrust, libcudacxx). https://github.com/nvidia/cccl and it seems to still requires `cccl/libcudacxx`. Note: that https://github.com/NVIDIA/thrust has been archived on Mar 21, 2024 Edited: Compile log where...
I like https://github.com/ingydotnet/git-subrepo for my projects as git submodules are difficult to use. Especially when for example manifold does manifold -> thrust -> imgui
My previous monorepo had like 40+ submodules in various states of nesting. Your use cases may vary.
> nanobind and use the system version I am not familiar with nanobind. What does it do?