K. S. Ernest (iFire) Lee
K. S. Ernest (iFire) Lee
https://github.com/libriscv/godot-sandbox/releases/tag/v0.12 v0.12: Automatic updates and program versioning - Implement versioning API for C++ programs - Automatically update the C++ docker container on first use - Add `cast_to` helper in C++...
Closing as complete: https://github.com/libriscv/godot-sandbox/releases/tag/v0.17 We'll probably make a new godot engine proposal for mainline integration in the future, but not today.
See also https://github.com/godotengine/godot/issues/95461
See also https://github.com/GuilhermeGSousa/godot-motion-matching/pull/86/files
A custom import script is too late. You'll need to recode the bone map algorithm in gdscript.. which we've done in godot-vrm. Edited: The preprocessing stage is to modify the...
Dictionaries and Arrays in godot are shared by reference rather than copied are you sure?
```diff diff --git a/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt b/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt index 0c5dde0..e4c0b2b 100644 --- a/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt +++ b/3d/ik_humanoid/lyuma_anim_godot/CC0_LICENSE.txt @@ -1,2 +1,2 @@ The lyuma animation set is licensed with CC0 -https://creativecommons.org/public-domain/cc0/ \ No newline at end...
Is there a good way to preview doc changes?
Not familiar with spinx errors. ``` Warning, treated as error: /home/runner/work/godot-docs/godot-docs/tutorials/animation/animation_tree.rst:19:Title underline too short. AnimationTree and AnimationPlayer ------------------------- make: *** [Makefile:37: dummy] Error 2 ```
Add this to your first post. ``` Fixes: https://github.com/godotengine/godot-docs/issues/9699 Fixes: https://github.com/godotengine/godot-docs/issues/7753 ```