K. S. Ernest (iFire) Lee

Results 1592 comments of K. S. Ernest (iFire) Lee

> // The value stored within tscn cannot restored the original FPS due to lack of precision, // so the value should be limited to integer. Was this resolved?

We are waiting for the ratification of the various gltf extension standards.

I have critical concerns that WAV is in the spec and would cause portability issues with the Khronos specification.

As far as I know the disagreement from https://github.com/godotengine/godot/pull/96748?notification_referrer_id=NT_kwDNfkGxMTIzMTU4OTYxNzk6MzIzMjE#issuecomment-2561051652 is still active.

Maybe you've already gotten tcc inside of a riscv machine and I can use that

Someone pointed out to me that https://c9x.me/compile/ exists too. Specifically https://sr.ht/~mcf/cproc/

I'm working off this proposal draft. https://github.com/V-Sekai/manuals/blob/main/decisions/20240627-gdextension-as-libriscv.md Work posted here. https://github.com/V-Sekai-fire/godot-riscv https://github.com/V-Sekai/godot/tree/vsk-riscv-4.3

I thought CharStrings in godot engine were like buffers since we had to debate to clear the stuff after the zero terminator or not. > strings internally in Godot are...

Regarding the compile using TCC in emulated riscv, my opinion is that is the best approach to the problem of compiling code dynamically. However, my focus will be trying to...

I looked into adding Apple support here. https://github.com/V-Sekai/godot/commit/5b39d7dd00714e8baab31006b910451030ff3cc8