Holger Frydrych
Holger Frydrych
Oh sorry, I have seen screenshots of it before, but what I meant is I can't reproduce it. My vanilla Skyrim installation so far has not exhibited the issue, so...
How did you arrive at these numbers? The official scalings are 0.77 (ultra quality), 0.67 (quality), 0.59 (balanced) and 0.5 (performance), and that's what you'd have to enter in vrperfkit....
But that's the thing: FSR scales are a multiplier applied to both width and height, just like both openvr_fsr and vrperfkit do, whereas SteamVR multiplier refers to total pixel count....
Depends. What exactly is the issue you experience? The patterns must be different for each eye to create proper stereo overlap, so it is not clear from your description what...
If there is no log file, the mod wasn't loaded. The most likely cause is that you haven't put the files in the right directory. Search the directory structure if...
I'm afraid I can't offer any further assistance. I don't own the game. But if there is no log file, that means that the game did not load vrperfkit's DLL....
Ah, yes. vrperfkit only works as either dxgi.dll or d3d11.dll, nothing else. If the game does not pick it up that way, then it's probably not using D3D11 and would...
What happens if you *don't* rename the vrperfkit DLL and leave it at dxgi.dll? Did you try that? Does it still not produce a log file?
Well, if that approach is working for nabel0, then one of you is lying or doing something wrong :D It either loads or doesn't. It can't work on one machine...
No, that has nothing to do with whether the DLL is loaded or not. Loading the DLL happens way before the game ever initializes either Oculus or SteamVR.