Holger Frydrych

Results 196 comments of Holger Frydrych

The log file should show the changes in the values. Either way, you are probably better off putting that feature request over at the successor project, (https://github.com/fholger/vrperfkit), as it's unlikely...

The Lab is a bit of a special case. It might be that it's ignoring/circumventing SteamVR resolution settings, in which case the game might not actually be rendering at a...

OpenXR will require a very different implementation. On top of that, since it's rather new, there is a high chance that upcoming games using OpenXR also use a newer graphics...

Unfortunately, modding OpenXR mod is still very low priority for me personally, and since I'm busy with other projects, I won't get to it anytime soon. If it's urgent, I'm...

FYI, someone has started work on an OpenXR layer with NIS: https://github.com/mbucchia/XR_APILAYER_NOVENDOR_nis_scaler

This usually happens if you put the openvr_api.dll in the wrong place, so I would recommend double-checking the instructions and the file location. However, as this mod is no longer...

Afraid not. Same as DLSS, this one requires deep engine integration and can't just be added generically to any game.

That mask is for preventing the algorithm from doing the wrong thing in parts of the image. But there isn't much the algorithm can actually do with those areas (otherwise...

Motion vectors are required precisely because you can't properly tell how fast individual pixel data moved between frames. Although there are TAA implementations that work without motion vectors, it severely...

My point wasn't about the head movement's contribution to the image movement, because that is indeed available to the algorithm via the view transform. It was that the general increased...