OoT-Randomizer
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Consider free scarecrow in logic without ocarina buttons
As pointed out by @r0bd0g in #dev-glitchless-logic today, you don't actually need any ocarina buttons to summon Pierre in free scarecrow. So this PR adjusts the logic accordingly.
Tested using this plando, which generates successfully on this PR but not on Dev:
{
"settings": {
"open_forest": "open",
"open_door_of_time": true,
"shuffle_individual_ocarina_notes": true,
"free_scarecrow": true,
"shuffle_tcgkeys": "keysanity",
"tokensanity": "all"
},
"locations": {
"Bongo Bongo": "Shadow Medallion",
"Dodongos Cavern GS Scarecrow": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 1 Bottom": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 2 Bottom": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 3 Bottom": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 4 Bottom": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 5 Bottom": "Small Key (Treasure Chest Game)",
"Market Treasure Chest Game Room 1 Top": "Ocarina A Button",
"Market Treasure Chest Game Room 2 Top": "Ocarina C down Button",
"Market Treasure Chest Game Room 3 Top": "Ocarina C left Button",
"Market Treasure Chest Game Room 4 Top": "Ocarina C right Button",
"Market Treasure Chest Game Room 5 Top": "Ocarina C up Button",
"Market Treasure Chest Game Reward": "Progressive Hookshot"
}
}