fayer3
fayer3
no it's not. the horse tracker is non functional atm, it's just the same as regular movement, point an walk https://github.com/Vivecraft/VivecraftMod/blob/3463cbbaca81d1d59baf6586979cd91413e2192b/common/src/main/java/org/vivecraft/client_vr/gameplay/trackers/HorseTracker.java#L30-L32
horse rotations is same as your in room rotation iirc
trying it out, I think that is just the a side effect, of how the player model forward rotaion is done, and the fore points where the player model is...
it moves the direction you point at though
are you playing with controller freemove mode, or hmd?
hm, it's using the main hand for some reason
> no it's not. the horse tracker is non functional atm, it's just the same as regular movement, point an walk > > https://github.com/Vivecraft/VivecraftMod/blob/3463cbbaca81d1d59baf6586979cd91413e2192b/common/src/main/java/org/vivecraft/client_vr/gameplay/trackers/HorseTracker.java#L30-L32 also I double checked that on...
we can convert the old guis to use the new config system
yeah, we can keep the gui for now
eh, we override the gui scale, to make guis easier to use in vr, since pointing at small buttons is a pain. If mods don't work at default mincraft scale...