fayer3
fayer3
when moving the camera/walking side to side, the bloom moves in front of the objects camera moved to the right here: 
very noticeable during rain, the fog is cut off near the player  seems to by caused by the sky discard in `shaders/composite.fsh` ``` if (ntc.x < 1.0 && ntc.y...
parity with the vivecraft mod adds option to force raw item positions
adds fallback names for the vivecraft items for non vivecraft players, that are missing the lang key. also colors jump boots green
not sure if that is the same issue as #559 , but when using layered mappings with mojang + parchment the methods in some classes don't get their mapped parameters....
### Minecraft version(s) 1.18.2 ### Minecraft version details _No response_ ### Mod loader Fabric ### Mod loader version Fabric Loader 0.14.9 ### Fabric API version Fabric API 0.58.0 ### In...
Fastload replaces the Level loading screen with it's own, which stays active during gamplay, which messes with our screen open detection. https://github.com/BumbleSoftware/Fastload/blob/Fabric-universal/src/main/java/io/github/bumblesoftware/fastload/client/BuildingTerrainScreen.java https://modrinth.com/mod/fastload
Modern UI screens are cut off, because it takes it's own window measurement when the window get's resized would probably need a mixin into it to fix it https://modrinth.com/mod/modern-ui
doesn't crash, but breaks roomscale eating and roomscale bow probably can be fixed with mixin extras ``` @Redirect conflict. Skipping vivecraft.mixins.json:client_vr.MinecraftVRMixin->@Redirect::vivecraft$vrKeyuse(Lnet/minecraft/client/KeyMapping;)Z with priority 1000, already redirected by spyglass_improvements.mixins.json:MinecraftMixin->@Redirect::handleInput(Lnet/minecraft/client/KeyMapping;)Z with priority...