Matt Styles
Matt Styles
Hard to see, but I think it's to do with the parallel execution on the sort function. Make sure `USE_PARALLEL_PROCESSING` is defined (or try explicitly undefining it).
Interesting - AIUI gcc < 15 doesn't support parallel execution policies, I was under the impression it should be OK with 15 (in which case [this line](https://github.com/fallahn/crogine/blob/master/crogine/src/ecs/systems/ModelRenderer.cpp#L223) may need to...
🤔 Hard to say. I mean if you're linking an external lib it *should* just work regardless of how that lib was built. Perhaps: - Try creating a manual typedef...
Aw thanks :D Are you using CMake? If bullet has a CMake file I can use FetchContent to automatically pull and build bullet when the game is built - possibly...
OK, if I get a mo this week I'll look into it. It might actually help with the Steam Deck build too.
So I've had a quick look at this - it seems the cmake files for bullet are a bit old and don't work well with FetchContent. 😔 Unfortunately, while I'd...
Just to say: I've been following this issue because I've had the same problem with my game (Super Video Golf) on the Steam Deck - can confirm it's now working....
Hi! I've not updated the support for GLES for a looong time unfortunately (I have updated the readme to reflect this, but it's not made its way to the main...
Thanks for the feedback! I'll take a look when I have a spare moment 😄