Matt Styles

Results 21 issues of Matt Styles

## Description Implements OpenAL sound effects for reverb, chorus and delay. Can be easily extended to more types supported by OpenAL. This was discussed some time (10 years!) ago here:...

feature
m:sfml-audio
s:undecided

By default tmxlite uses fstream to open tmx files. As noted in #76 this does not work on android, the current work-around being loading the entire file into a string...

enhancement
help wanted
Library

As mentioned in #70 from version 1.4.0 Tiled introduces zstd compression as an option for base64 encoded maps. tmxlite currently doesn't support the compression format as it cannot be decompressed...

bug
Library

Migrated from #75 Map files will fail to open on android as the NDK doesn't support opening files with fstream. Potential fixes are to either rewrite the file IO using...

bug
Library

By default a `Scene` can be rendered multiple times with different `Camera` components to create effects such as split screen or picture in picture. This breaks when `PostProcess` is enabled...

bug

Currently still requires construction with AudioResource class. ~~Would be nice to add mixer channel as a property to the audioscape file format also.~~ Apparently past me thought this was such...

enhancement
Framework
xyginext

While I try to keep the wiki as up to date as possible it is likely that the information is incomplete based on my personal assumptions of the reader's knowledge...

help wanted
Ongoing
Web/Wiki

Currently adding more than one state before the state stack's first update will cause existing states to be removed. This should be fixed so that the stack can be initialised...

bug
Framework
xyginext

The repository contains two tools: a sprite animation editor and particle editor. These are used to preview and create the data files used by xygine's AnimatedSprite component and ParticleSystem component....

enhancement
Ongoing
Tools

Currently the Scene object renders the two farthest layers to a downsampled buffer, which is then used by the MeshRenderer as a reflection map. This is sub-optimal, as the MeshRenderer...

enhancement
Framework
Legacy