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Utilities for using THREE.js on Expo

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I am really beginner to three js, i tried to run a lots of expo snack example and github repos all of them are broken, it makes harder to learn...

Related pull request: https://github.com/expo/expo-three/pull/165 (which was mentioned in [this issue](https://github.com/expo/expo-three/issues/151)) I am unable to load .glb or .gltf models in iOS. Works on web. Have not tested on Android. Here's...

I tried to load a .glb file using GLTFLoader. It is working in Web version. But the object is not visible in mobile version. I couldn't find any error messages...

Hello, I dont see a recent (with hooks) and easy tutorial on how to handle event touch on GL View, detect x and y position and create a raycast. Do...

I try to make a weather app with 3d background so I'm using Axios to get data from weather API the problem is the rendering loop starts before I get...

Hello, i'm having trouble with this dependency conflict. ``` ERR! Found: [email protected] ERR! node_modules/expo-file-system ERR! expo-file-system@"~11.0.2" from the root project ERR! peer expo-file-system@"*" from [email protected] ERR! node_modules/expo-asset-utils ERR! expo-asset-utils@"~2.0.0" from...

If DragControls are available, I don't know what value to put in the third parameter of Drag Controls. `const dragControls = new THREE.DragControls(meshes, camera, renderer.domElement)` I'd appreciate your help.

Using a localUri like this: `file:///data/user/0/host.exp.exponent/cache/ExperienceData/%2540arttu%252Fsignlab-ar-prototype/ExponentAsset-edefa90125f1739a3f962678f2406a92.bin` Android outputs an error from THREE.FileLoader: [https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/GLTFLoader.js#L1778](https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/GLTFLoader.js#L1778) The problem sounded similar as in the below link, being an issue only on Android and relating...

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android
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Hello, I have just discovered this library and attempting to use it. I have cloned the example project multiple times and every time I run the project I get error...

So I have tried the example from "Creating a scene", and encountered some performance issues. I have tried running the same example in browser to compare performance. On iOS (both...

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