Exeldro

Results 287 comments of Exeldro

I had 1 more idea: https://github.com/exeldro/obs-source-record/actions/runs/8489942713

I was able to replicate the issue once and made a fix that: https://github.com/exeldro/obs-source-record/actions/runs/8554754393

Can you try using the Source Clone plugin to get a version of smaller size and put the source record filter on that?

This is fixed by https://github.com/DigitOtter/obs_scene_tree_view/commit/02077309464e196b9335d2c61bfcb1e399859707 so would only need a new release for this

Did code review and tested it, all looks good to me.

With vertical I found some issues. - when using `obs_display_add_draw_callback` to render the vertical canvas there is no way to set `current_mix`, so it does use the main canvas resolution...

I could fix this by removing the async_active check in get_base_width and get_base_height (b30c1ed2ef11a968f01179ee8060311f71efec64) That check was added in 506e30da108e7255056b6eb9e91a0ff6297a7951. I don't see any strange behavior, but I'm not sure...

Is that on the move action filter or an other move filter?

Did you try move transition override to match the groups?

With windows in opengl mode it seems to work fine, so I would need a linux dev to help with this issue.