Results 15 issues of YHH

This is a good project and I hope it has a tutorial to help me get started。such as I want to use this NodeEditor, but I cannot get started

![QQ图片20200320101631](https://user-images.githubusercontent.com/18465053/77130683-e3a1f400-6a93-11ea-944c-cdca87261900.png) When I made many BoxCollider as the ground.When I control the entity and add the ArcadeRigidbody, the intersection coordinates that go through these BoxCollider become NaN

waiting for info

I am using WINDOWS, MonoGame.Extended.GUI library GuiTextBox, I can not open the IME, I want to enter multi-byte characters, not just single characters, how should I do?

enhancement

> This is what we will implement in the next 2019 and some bugs that have not been fixed. # support - [ ] add ios platform support - [...

enhancement

```ts class SystemPipeline { stages: { PreUpdate: EntitySystem[]; Update: EntitySystem[]; PostUpdate: EntitySystem[]; Render: EntitySystem[]; } addSystem(system: EntitySystem, stage: 'PreUpdate' | ...) { this.stages[stage].push(system); } } ```

架构

- Git集成 - 场景合并工具 - 版本控制

编辑器

- 预制体保存/加载 - 创建预制体 - 预制体实例链接 - 预制体编辑模式 - 双击进入编辑模式 - 隔离场景环境 - 编辑完自动保存到.prefab - 应用/还原修改 - Apply按钮:保存到预制体 - Revert按钮:从预制体恢复 - 打断链接:转为普通实体 - 资产浏览器集成 - 预制体显示 - 资产浏览器显示.prefab文件 - 预制体图标...

编辑器

功能

## 功能 - StateMachineComponent - FSM(有限状态机) - 状态转换 - 状态历史

工具

Component 添加 _dirty 标记,修改时自动设置