Erik Wijmans

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I think I am gonna trim this to just the autocast version but keep this open so people can see an example of fp16 mixed if they want to try...

How X11 forwarding works is quite strange and it seems like the OpenGL specs after OpenGL 2 didn't bother implementing it, so it may never work as we rely in...

There is not a way to render the panoramas from the Matterport3D dataset in habitat-sim.

The first issue is because its the old checkpoints uses an old architecture. For the second issue, it looks like those checkpoints were trained with input normalization, that normally is...

Ah yeah -- I remember running into this with the conda build setup. @mosra you said there may be a way to to this with cmake: https://github.com/facebookresearch/habitat-sim/pull/445/files#r371710997 ?

Looking at the build script for conda, it looks like we have the same issue with the python components of magnum/corrade: https://github.com/facebookresearch/habitat-sim/blob/master/conda-build/habitat-sim/build.sh#L63-L64

The SENSORS field in the habitat-baselines config overrides the agent sensors. How much GPU memory do you have? The RGB sensor requires loading textures, so my guess is that you...

Yep, there is an instance of the sim in each process

X11 forwarding is super strange -- It forwards the OpenGL calls to your _local_ machine and then uses your _local_ machine's resources to render things.

`[7.742532, 0.998569, 12.11764]` is a very odd position (screen shot attached) and I don't think the target location should be reachable from there. How did the agent manage to get...