Erik Dubbelboer
Erik Dubbelboer
But if you submit them right away they also get executed before the render commands are submitted. I tried various variations of calling `computeDispatch` in the texture-gen example and it...
@kungfooman which OS and which browser are you testing this on? Here are my results for the ShaderCompiler example with my changes. I'm running on an Apple M2 Max. ```...
https://developers.poki.com/player-device-report/ shows that only ~60% of the Poki users have `KHR_parallel_shader_compile`. Less than I expected.
The related PR only fixed it on webgl. I wasn't able to figure out why it's broken on WebGPU.
Why not both?
@jmorganca the results I'm getting with `v0.1.31` are still different from the results with `v0.1.42`. The results of `v0.1.31` seem much more accurate. **Edit, I was wrong, this has been...
It depends on the platform you are on. But in your case I guess the limit is the length of argv. It replaces this memory so it's a bit complex...
The only way is to pass some very long arguments to your program. That way argv gets bigger.
Great. Let me know when you have committed your changes and I'll have a look.
@elvisef I don't think anyone still uses MooTools. The last release was in 2016.