Erik Onarheim
Erik Onarheim
Hi @jurca, Thanks for asking! Unfortunately no, we want a core team member to make this change. This issue is very involved it will touch nearly every file in Excalibur....
@robly18 Thanks for the issue! Definitely a bug, I should have some time this week to look into this but clone should work like you expect.
Another thing to consider is using https://www.npmjs.com/package/downlevel-dts to support more versions of TypesScript We can specify version ranges https://github.com/sandersn/downlevel-dts#usage
@himanshu007-creator All yours!
Hi @Sabri01, I believe someone else is working on this issue. Thanks for your interest! I think we might have some other hacktoberfest issues in the backlog that are free...
@clinckzone This issue has been stale long enough, it's all yours now! @himanshu007-creator Let me know if you'd like a new issue๐
I think it should include both the dist files and release notes
Partially fixed with 086b970f We'll need some more robust automation that @jedeen is working on to get the full release notes
From our discussion earlier, possible commands ``` ex init mygame ex add tiled ex add actor ex add scene ex run ex debug ex publish ```
Good point, maybe this where we can pass an optional option bag with the various configurations? ```typescript const floorGroup = ex.CollisionGroupManager.create("floor"); scene.physicWorld.rayCast(ray, { maxDistance: 100, collisionGroups: [floorGroup] }) ```