Erik Onarheim
Erik Onarheim
@pathurs Good point, I totally agree
@JumpLink nothing recent, there is some work going on to refactor the WebGL renderer to allow easier post processing to render targets that might be eventually useful in creating multiple...
@kamranayub @jedeen Any thoughts?
@jedeen Any updates?
@mattjennings I like what you've done here! That's a pretty convenient work around at the moment. I think it makes sense to have a shader specific lifecycle hook for the...
The flakey test returns :( https://travis-ci.com/github/excaliburjs/Excalibur/builds/178988671#L1209
Particles are now entities! This is very possible by attaching a collider component to them (although definitely will impact perf)
Hi @CTLaChance, thanks for the issue! Totally agree, this is unexpected
Oh indeed, we use/used this particular decorator to throw warnings into the browser console when a `@deprecated` method is used as an additional signal to the developer. But perhaps the...
@RyanGrieb Wild, not sure why that's happening. What version of node are you running?