Samuel Nicholas

Results 117 comments of Samuel Nicholas

ahh so you dont have msvc installed right?

> clang (GNU-like) does not work correctly in windows. I also had problems with that specific combination, because clang can emulate either gnu or msvc frontend, for both the compiler...

> The last thing that worries me is whether it is possible to create documentation for all C++ godot-cpp classes. To implement in clangd. What does this mean in more...

> godot-cpp generates classes without documentation. That's why my LSP only returns function signatures. Is it possible to generate classes with documentation? I know you can dump the extension api...

I think I can reproduce, does it still cause a problem in a Release build? If not it might be related to /RTC being on which might be detecting a...

@f9x0 can you test with latest master and see if this is still the case?

Context: gen/src/variant/utility_functions.cpp:708 ```cpp Variant UtilityFunctions::min_internal(const Variant **p_args, GDExtensionInt p_arg_count) { static GDExtensionPtrUtilityFunction _gde_function = internal::gdextension_interface_variant_get_ptr_utility_function(StringName("min")._native_ptr(), 3896050336); CHECK_METHOD_BIND_RET(_gde_function, Variant()); Variant ret; _gde_function(&ret, reinterpret_cast(p_args), p_arg_count); return ret; } ``` `_gde_function` is `GDExtensionPtrUtilityFunction`...

Is there any mechanism for adding breaking Changes into godot that wait for a major release cycle? On Thu, Sep 26, 2024, 10:47 PM David Snopek ***@***.***> wrote: > Since...

I have the feeling that this is just covering for inadequacies in the error reporting coming out of godot itself. If the loading code was made to provide clearer errors,...

This is the line for cmake that needs to be deleted. '/cmake/godotcpp.cmake#L299'